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Seismitoad/Giratina

pokedecks:

****** Pokémon Trading Card Game Deck List ******

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Mienshao/Hawlucha

pokedecks:

****** Pokémon Trading Card Game Deck List ******

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Snorlax PLS/Sky Field [EXP]

we-are-tcg:

So I just had another on-stream Expanded match against pokedecks I managed to pull a win when I really thought I’d be dead. But here’s the WACKY deck I brought to the match.

****** Pokémon Trading Card Game Deck List ******

Pokémon - 13

3 Shaymin-EX ROS 106
4 Snorlax PLS 101
4 Deoxys-EX PR-BLW BW82
2 Hoopa-EX AOR 36

Trainer Cards - 36

2 Switch HS 102
4 Trainers’ Mail ROS 92
1 Shadow Triad PLF 102
1 Scramble Switch PLS 129
4 Ultra Ball DEX 102
4 Colress Machine PLS 119
2 Lysandre FLF 90
3 N DEX 96
4 Professor Juniper DEX 98
4 VS Seeker ROS 110
3 Sky Field ROS 89
4 Team Plasma Badge PLF 104

Energy - 11

4 Double Colorless Energy NXD 92
4 Plasma Energy PLF 106
3 Mystery Energy PHF 112

The idea is to speed power-up Snorlax with Shaymins and Colress Machines while getting out Deoxys with Hoopa. Ideally filling your Sky Field bench. Then attach Plasma Badges to the Hoopas and Shaymins so that they count as Plasma Pokemon towards Snorlax’s attack. In a bind you can also attack with Deoxys, but make sure it’s only against high-energy Pokemon.

It’s a fun deck, but it has it’s problems. There’s no response to Wobbuffet, Enhanced Hammers, Aegislash, Vileplume/Giratina, and probably lots of other cards. It’s just mean to be a for-fun/proof-of-concept deck.

Filed under: #strategies

Mega Sceptile

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****** Pokémon Trading Card Game Deck List ******

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August 27th    7 notes    VIA    SOURCE    reblog?
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Machamp/Ariados

pokedecks:

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****** Pokémon Trading Card Game Deck List ******

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August 19th    7 notes    VIA    SOURCE    reblog?
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Latios Bats

pokedecks:

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July 18th    13 notes    VIA    SOURCE    reblog?
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Gourgeist/Dusknoir

poke-decks:

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July 11th    3 notes    VIA    SOURCE    reblog?
Filed under: #reblog#strategies

we-are-tcg:

Stallord (Wailord-EX Mill deck)

Here it is! The Wailord-EX deck that’s taken US Nationals by storm! Well…kinda. I wasn’t able to find a satisfactory list anywhere, so I built what I figured it might look like. A few things before going into this, there’s supposed to be a total of 4 Wailord-EX and there’s supposed to be +1 Max Potion and +1 Trick Shovel. I just don’t have the playsets on PTCGO apparently.

This isn’t exactly a “mill” deck in the traditional sense. A mill deck is usually one that actively discards cards off the opponent’s deck. Yeah, there’s 4 Trick Shovel, but that’s not getting your opponent’s deck down to zero cards. Instead this is a tank deck that aims to wait out the entire battle until you win by deck-out. If you’re sitting there thinking “wait a minute, there’s no way that can work” then you must not have heard that [Lysandre’s Trump Card was banned].

So the list I made isn’t at all definitive, I’m sure there are lots of ways to play Stallord (name of my own invention, I like it). Indeed, I had a lot of trouble figuring out what I wanted to put in this deck since you have 56 trainer card slots to fill. I’d love to test this deck but I wouldn’t dare play this deck on PTCGO. If you did, most of your wins would be by concession rather than deck-out, people on PTCGO have no patience. So without any testing, this build is more of an idea builder than a finished deck, it has a little bit of everything and you could probably choose to put a focus on one thing over another. So here’s the breakdown. [Click on the names for links]

Wailord-EX; not much to say, it’s a 250hp basic. KEEP THEM ALIVE AT ALL COSTS
Crushing Hammer/Enhanced Hammer; just used as security for keeping the Wailords alive
Max Potion; keep the Wailords alive
Repeat Ball; probably not necessary, I didn’t like the idea of starting with a single Wailord and no outs towards finding another, can be replaced with Dive Ball if desired
Scoop Up Cyclone; There really isn’t any definitive Ace Spec you could play, Scoop Up Cyclone means you could guarantee a heal on a Wailord and use a supporter on the same turn, but I can see an argument made for Computer Search or even Gold Potion
Super Potion; maybe not necessary with a playset of Max Potion and Rough Seas, but keep the Wailords alive
Super Scoop Up; keep the Wailords alive
Switch; very useful alongside Rough Seas, switch out a damaged Wailord for a fresh one and use the next 3-4 turns Rough Seas-ing all the damage away
Trick Shovel; 4 free one-card “mills” on your opponent’s deck!
AZ/Cassius; honestly these are interchangable, I wouldn’t run 4-4, that’s kind of overkill, and I’ll admit there’s an argument to be made for running a heavier Cassius line over AZ, to keep your deck full of cards, but I don’t think the difference is too overwhelming
Hugh; tricky, tricky, I like it; for the purposes of this deck there’s no downside in using it, either you’re discarding cards from your opponent’s hand, or your forcing them to draw more cards
Lysandre; one Wailord build I saw didn’t run Lysandre, I don’t really know why. I like it because if you Lysandre out a Pokemon your opponent hasn’t powered up or needs, you can force them to expend resources getting their attacker back into the Active position
Pokemon Center Lady; a counter to poison, not truly necessary, because of the switches and potions, but just an extra out. Also heals keep the Wailords alive (KTWA)
Shauna; we don’t use Professor Sycamore in this deck, we don’t ever want have less cards in our deck than the opponent, this will keep our deck nice and plump
VS Seeker; necessary, also how fun would it be to VS Seeker a Hugh for the win?
Rough Seas; KEEP THE WAILORDS ALIVE
Float Stone/Hard Charm/Jamming Net; Float Stone might not be entirely necessary it’s just another way to help you utilize Rough Seas, but I can see it being replaced entirely with a Hard Charm (Hard Charm, btw: KTWA) One build I saw ran 4 Jamming Net. I don’t agree with this, a lot of decks now are using non-EX attackers, you might end up with a bunch of dead cards in your deck

Another idea I saw was to add Suicune into this deck. Again, there are a lot of non-EX attackers in the format, you don’t want to be in a position where you lead with a lone Suicune, whiff on finding another Pokemon, and then getting donked on your opponent’s next turn. Maybe a one-of would do nicely and you can pop it down if you’re playing against a particularly EX-heavy deck.

So that’s this ridiculous deck. Hope this entertained you as much as it entertained me. How would you run this deck? Send me an ask or leave a reply; would you focus on healing over scoop up effects? Is there a card I missed completely you would add? (Click Keep Reading to see a clearer version of this list)

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July 7th    11 notes    VIA    SOURCE    reblog?
Filed under: #strategies

Wailord Mill

poke-decks:

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July 6th    4 notes    VIA    SOURCE    reblog?
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Accelgor deck concept!

pokemontcghelp:

Here is a very interesting card, and a deck that may just be dependent on luck.

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Accelgor is a very interesting card. Deck building is not about how strong your deck is, (normally) sometimes it’s just about making a deck you can have fun with. I would consider this a tier 3 deck, barley a tier 2 deck but possibly so, this will be a fun deck to play, for fun. The reason this card would be fun to play is because it’s quick. fast and effective. I would consider as a base for you deck, 4 Shelmet, 4 Accelgor, 4 Muscle Band, 4 Super Scoop Up,a Evosoda and and trainer/ace spec to bring a card from the discard pile. So as you can guess from me saying Super Scoop Up, you will be cycle these cards like crazy. Basically Accelgor can’t take a lot of hits, so your gonna use a scoop up to get him into your hand. I would also consider using a 4 line Cassius for guaranteed pick up. Also put in a tank for back up, to keep your bench lively use something like Keldeo Ex. This is a very strange yet fast deck that could work in some cases. You will mostly be using Raid but if you have no Keldeo to back you up, use Afterimage Strike to back you up.

-Troy

June 18th    1 note    VIA    SOURCE    reblog?
Filed under: #strategies